Contents

semantic(forSymbol:)

Returns the SceneKit semantic identifiers associated with the specified GLSL vertex attribute or uniform variable.

Declaration

func semantic(forSymbol symbol: String) -> String?

Parameters

  • symbol:

    The name declared in the program’s GLSL source code for a vertex attribute or uniform variable semantic.

Return Value

A SceneKit semantic identifier. See Geometry Semantic Identifiers and Rendering Transform Keys for possible values.

See Also

Mapping GLSL Symbols to SceneKit Semantics