Contents

load()

Loads content into the node from its referenced external scene file.

Declaration

func load()

Discussion

When SceneKit loads the referenced scene file, all children of the scene file’s root node become children of the reference node.

If the node has already been loaded (either automatically, according to the loadingPolicy property, or through a previous call to this method), calling this method has no effect.

See Also

Loading and Unloading a Reference Node’s Content