---
title: isGeodesic
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnsphere/isgeodesic
---

# isGeodesic

A Boolean value specifying whether SceneKit uses a geodesic polygon mesh to render the sphere.

## Declaration

```swift
var isGeodesic: Bool { get set }
```

## Discussion

Discussion The default value is false, specifying that SceneKit constructs a sphere mesh using a rectangular grid, like the lines of latitude and longitude on a globe of the Earth. This type of sphere mesh is efficient for most uses, but can cause texture distortion in the areas near its poles. A value of true specifies that SceneKit constructs a sphere mesh by successively subdividing an icosahedron, creating a grid of uniformly sized triangles across the entire surface of the sphere, as shown below.

## See Also

### Adjusting Geometric Detail

- [segmentCount](scenekit/scnsphere/segmentcount.md)
