---
title: Cellular Noise 2D
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/2d-procedural/cellular-noise-2d
---

# Cellular Noise 2D

A 2D cellular noise generator.

## Parameter Types

Parameter Types Parameter descriptions Discussion The Cellular Noise 2D shader node procedurally generates noise patterns that you can use to add texture and variation to materials. Below is an example of a node graph that uses the Cellular Noise 2D node to generate a black and white pattern procedurally:

Multiply the incoming texture coordinates with a constant float. The float changes the frequency of the generated noise to a higher number that corresponds with the pattern repeating more often. The output of the node runs through a Convert node to change the float output to a black and white color output: Below, the resulting texture applies to a cube:

## See Also

### Nodes

- [Ramp Horizontal](shadergraph/2d-procedural/ramp-horizontal.md)
- [Ramp Vertical](shadergraph/2d-procedural/ramp-vertical.md)
- [Ramp 4 Corners](shadergraph/2d-procedural/ramp-4-corners.md)
- [Split Horizontal](shadergraph/2d-procedural/split-horizontal.md)
- [Split Vertical](shadergraph/2d-procedural/split-vertical.md)
- [Noise 2D](shadergraph/2d-procedural/noise-2d.md)
- [Worley Noise 2D](shadergraph/2d-procedural/worley-noise-2d.md)
