---
title: Ramp Horizontal
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/2d-procedural/ramp-horizontal
---

# Ramp Horizontal

A left-to-right linear value ramp (gradient) generator.

## Parameter Types

Parameter Types Parameter descriptions Discussion This node uses interpolation to create a horizontal ramp or gradient from two values. Any point within the output ramp is a mix of the two values. A given point is more similar to the value that its horizontal position is closer to. Below is a an example of a simple node graph that uses Ramp Horizontal to create a color gradient:

The image below shows the resulting texture, along with the color values on either side:

## See Also

### Nodes

- [Ramp Vertical](shadergraph/2d-procedural/ramp-vertical.md)
- [Ramp 4 Corners](shadergraph/2d-procedural/ramp-4-corners.md)
- [Split Horizontal](shadergraph/2d-procedural/split-horizontal.md)
- [Split Vertical](shadergraph/2d-procedural/split-vertical.md)
- [Noise 2D](shadergraph/2d-procedural/noise-2d.md)
- [Cellular Noise 2D](shadergraph/2d-procedural/cellular-noise-2d.md)
- [Worley Noise 2D](shadergraph/2d-procedural/worley-noise-2d.md)
