---
title: Split Horizontal
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/2d-procedural/split-horizontal
---

# Split Horizontal

A left-to-right split matte, split at a specified U value.

## Parameter Types

Parameter Types Parameter descriptions Discussion This node creates two distinct regions along the horizontal axis. The value of the Center input determines these regions. A value of 0 establishes the center at the left-most position, causing the output to always be equal to the Right input. A value of 1 establishes the center at the right-most position. Below is a an example of a simple node graph that uses Split Horizontal to create a split color:

By editing the center value, you change the texture to show a larger left or right region. The image below shows the resulting textures:

## See Also

### Nodes

- [Ramp Horizontal](shadergraph/2d-procedural/ramp-horizontal.md)
- [Ramp Vertical](shadergraph/2d-procedural/ramp-vertical.md)
- [Ramp 4 Corners](shadergraph/2d-procedural/ramp-4-corners.md)
- [Split Vertical](shadergraph/2d-procedural/split-vertical.md)
- [Noise 2D](shadergraph/2d-procedural/noise-2d.md)
- [Cellular Noise 2D](shadergraph/2d-procedural/cellular-noise-2d.md)
- [Worley Noise 2D](shadergraph/2d-procedural/worley-noise-2d.md)
