---
title: Split Vertical
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/2d-procedural/split-vertical
---

# Split Vertical

A top-to-bottom split matte, split at a specified V value.

## Parameter Types

Parameter Types Parameter description Discussion This node creates two distinct regions along the vertical axis. The value of the Center input determines the regions. A value of 0 establishes the center at the top-most, position causing the output to always be equal to the Top input. A value of 1 establishes the center at the bottom-most position. Below is a an example of a simple node graph that uses Split Vertical to create a split color:

By editing the center value, you change the texture to show a larger top or bottom region. The image below shows the resulting textures:

## See Also

### Nodes

- [Ramp Horizontal](shadergraph/2d-procedural/ramp-horizontal.md)
- [Ramp Vertical](shadergraph/2d-procedural/ramp-vertical.md)
- [Ramp 4 Corners](shadergraph/2d-procedural/ramp-4-corners.md)
- [Split Horizontal](shadergraph/2d-procedural/split-horizontal.md)
- [Noise 2D](shadergraph/2d-procedural/noise-2d.md)
- [Cellular Noise 2D](shadergraph/2d-procedural/cellular-noise-2d.md)
- [Worley Noise 2D](shadergraph/2d-procedural/worley-noise-2d.md)
