---
title: Worley Noise 2D
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/2d-procedural/worley-noise-2d
---

# Worley Noise 2D

A 2D Worley noise generator.

## Parameter Types

Parameter Types Parameter description

Discussion The Worley Noise 2D node procedurally generates nonuniform cellular regions. Creates a finite number of center points, and each region is a polygon that surrounds the points closest to each center point. Below is an example of a simple node graph that uses the Worley Noise 2D node to generate a black and white pattern procedurally:

Multiply the incoming texture coordinates with a constant float, which changes the frequency of the generated noise. A higher value corresponds to the pattern repeating more often. You then run the output through a convert node to change it to a black and white color value. Below is an example of a simple node graph that uses the Worley Noise 2D node to generate a black and white pattern procedurally:

## See Also

### Nodes

- [Ramp Horizontal](shadergraph/2d-procedural/ramp-horizontal.md)
- [Ramp Vertical](shadergraph/2d-procedural/ramp-vertical.md)
- [Ramp 4 Corners](shadergraph/2d-procedural/ramp-4-corners.md)
- [Split Horizontal](shadergraph/2d-procedural/split-horizontal.md)
- [Split Vertical](shadergraph/2d-procedural/split-vertical.md)
- [Noise 2D](shadergraph/2d-procedural/noise-2d.md)
- [Cellular Noise 2D](shadergraph/2d-procedural/cellular-noise-2d.md)
