---
title: 2D-Texture
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node Group
path: shadergraph/2d-texture
---

# 2D-Texture

Load and configure 2D texture files.

## Overview

Overview Use these nodes to incorporate file-based textures into your material. In addition to loading textures from disk, you can use each node to customize the rendering behavior of the texture. For example, a Tiled Image node repeats the original image to fill the surface with content. In addition to loading textures, you can use the Transform 2D node to apply an affine transform to a 2D vector.

## Topics

### Nodes

- [Image](shadergraph/2d-texture/image.md)
- [Tiled Image](shadergraph/2d-texture/tiled-image.md)
- [UV Texture](shadergraph/2d-texture/uv-texture.md)
- [Transform 2D](shadergraph/2d-texture/transform-2d.md)

## See Also

### Node Categories

- [2D-Procedural](shadergraph/2d-procedural.md)
- [3D-Procedural](shadergraph/3d-procedural.md)
- [3D-Texture](shadergraph/3d-texture.md)
- [Adjustment](shadergraph/adjustment.md)
- [Application](shadergraph/application.md)
- [Compositing](shadergraph/compositing.md)
- [Data](shadergraph/data.md)
- [Geometric](shadergraph/geometric.md)
- [Logic](shadergraph/logic.md)
- [Material](shadergraph/material.md)
- [Math](shadergraph/math.md)
- [Organization](shadergraph/organization.md)
- [Procedural](shadergraph/procedural.md)
- [RealityKit](shadergraph/realitykit.md)
- [Surface](shadergraph/surface.md)
