---
title: Tiled Image
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/2d-texture/tiled-image
---

# Tiled Image

Samples data from an image with provisions for offsetting and tiling in UV space.

## Parameter Types

Parameter Types Parameter descriptions Discussion The Tiled Image material node maps a texture onto a surface with a repeating tiled pattern. It allows you to specify a texture image and control its tiling and real-world size properties. The UV Tiling parameter repeats the given file input to produce an image. The Real World Image Size parameter determines the image’s size. The resulting image is then applied to a single square 0-1 UV tile. The Real World Tile Size parameter determines the size of this tile. The size of the tile and the size of the image may differ. If the image size is larger than the tile it wants to be applied to, the resulting texture only shows part of the image. If the size of the tile is larger than the image, the image repeats in the resulting texture. note: If your goal is to repeat the image, use the UV Tiling parameter. While you can create a repeating texture by using the Real World Image Size and Real World Tile Size parameters, use the size parameters to model real-world dimensions of the image and the surface that it’s applied to. Below is an example of a simple node graph that uses the Tiled Image node:

If the UV Tiling parameter is (2,2), the pattern repeats twice horizontally and twice vertically:

## See Also

### Nodes

- [Image](shadergraph/2d-texture/image.md)
- [UV Texture](shadergraph/2d-texture/uv-texture.md)
- [Transform 2D](shadergraph/2d-texture/transform-2d.md)
