Tiled Image
Samples data from an image with provisions for offsetting and tiling in UV space.
Parameter Types
Parameter descriptions
FileThe image file to use for the texture.
DefaultA default value to use if the file reference fails to resolve.
Texture CoordinatesThe 2D coordinate at which the data is read for mapping the texture onto a surface. The default uses the current UV coordinates, in which U is the horizontal axis and V is the vertical axis.
UV TilingThe tiling rate for the given image along the U and V axes. The tiling rate is mathematically equivalent to multiplying the incoming texture coordinates by the given vector value. The rate controls how often the
Filerepeats in the texture.UV OffsetThe offset for the given image along the U and V axes. The offset is mathematically equivalent to subtracting the given vector value from the incoming texture coordinates.
Real World Image SizeThe real-world size represented by the file image.
Real World Tile SizeThe real-world size of a single square
0-1UV tile.Filter TypeThe type of texture filtering to use.
Discussion
The Tiled Image material node maps a texture onto a surface with a repeating tiled pattern. It allows you to specify a texture image and control its tiling and real-world size properties.
The UV Tiling parameter repeats the given file input to produce an image. The Real World Image Size parameter determines the image’s size. The resulting image is then applied to a single square 0-1 UV tile. The Real World Tile Size parameter determines the size of this tile. The size of the tile and the size of the image may differ. If the image size is larger than the tile it wants to be applied to, the resulting texture only shows part of the image. If the size of the tile is larger than the image, the image repeats in the resulting texture.
Below is an example of a simple node graph that uses the Tiled Image node:
[Image]
If the UV Tiling parameter is (2,2), the pattern repeats twice horizontally and twice vertically:
[Image]