---
title: UV Texture
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/2d-texture/uv-texture
---

# UV Texture

A MaterialX version of USD UV Texture reader.

## Parameter Types

Parameter Types Parameter descriptions Output descriptions Discussion The Wrap parameters for the node tell the node how to handle S and T values outside of the normal range of 0-1. These inputs take one of four values to determine their behavior. black: Texture coordinates outside the normal range return black. clamp: Texture coordinates outside the normal range clamp to the normal range. Any values greater than 1 are set to 1, and any values less than 0 are set to 0 periodic: Texture coordinates outside the normal range are normalized into a range of 0-1, tiling the image. This is effectively equivalent to applying modulo 1 to the coordinates.

## See Also

### Nodes

- [Image](shadergraph/2d-texture/image.md)
- [Tiled Image](shadergraph/2d-texture/tiled-image.md)
- [Transform 2D](shadergraph/2d-texture/transform-2d.md)
