---
title: 3D-Procedural
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node Group
path: shadergraph/3d-procedural
---

# 3D-Procedural

Generate 3D noise patterns programmatically for your material.

## Overview

Overview 3D Procedural nodes generate noise patterns that don’t repeat along the z-axis of your model. Use the nodes to add random variations to parts of your material, such as its surface roughness. Each node produces a different type of noise pattern based on a specific algorithm.

## Topics

### Nodes

- [Noise 3D](shadergraph/3d-procedural/noise-3d.md)
- [Fractal Noise 3D](shadergraph/3d-procedural/fractal-noise-3d.md)
- [Cellular Noise 3D](shadergraph/3d-procedural/cellular-noise-3d.md)
- [Worley Noise 3D](shadergraph/3d-procedural/worley-noise-3d.md)

## See Also

### Node Categories

- [2D-Procedural](shadergraph/2d-procedural.md)
- [2D-Texture](shadergraph/2d-texture.md)
- [3D-Texture](shadergraph/3d-texture.md)
- [Adjustment](shadergraph/adjustment.md)
- [Application](shadergraph/application.md)
- [Compositing](shadergraph/compositing.md)
- [Data](shadergraph/data.md)
- [Geometric](shadergraph/geometric.md)
- [Logic](shadergraph/logic.md)
- [Material](shadergraph/material.md)
- [Math](shadergraph/math.md)
- [Organization](shadergraph/organization.md)
- [Procedural](shadergraph/procedural.md)
- [RealityKit](shadergraph/realitykit.md)
- [Surface](shadergraph/surface.md)
