---
title: Worley Noise 3D
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/3d-procedural/worley-noise-3d
---

# Worley Noise 3D

A 3D Worley noise generator.

## Parameter Types

Parameter Types Parameter descriptions Discussion The Worley Noise 3D node procedurally generates nonuniform cellular regions. The node creates a finite number of center points, and each region is a polygon that surrounds the points closest to each center point. Because this node generates noise in 3D, the texture doesn’t repeat in the Z direction but rather continues as depth changes. Below is an example of a simple node graph that uses the Worley Noise 3D node to generate a black and white pattern procedurally:

Multiply the incoming texture coordinates with a constant float, which changes the frequency of the generated noise. A higher value corresponds to the pattern repeating more often. Then run the output through a convert node to change it to a black and white color value. Below, the resulting texture applies to a cube:

## See Also

### Nodes

- [Noise 3D](shadergraph/3d-procedural/noise-3d.md)
- [Fractal Noise 3D](shadergraph/3d-procedural/fractal-noise-3d.md)
- [Cellular Noise 3D](shadergraph/3d-procedural/cellular-noise-3d.md)
