---
title: Adjustment
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node Group
path: shadergraph/adjustment
---

# Adjustment

Modify or convert values, or ranges of values, from one form to another.

## Overview

Overview Use Adjustment nodes to adjust color values, convert between different color formats, or map input values to a different set of outputs based on rules you specify. For example, you might use these nodes to adapt the output from one node to match the expected input for another node.

## Topics

### Nodes

- [Remap](shadergraph/adjustment/remap.md)
- [Smooth Step](shadergraph/adjustment/smooth-step.md)
- [Luminance](shadergraph/adjustment/luminance.md)
- [RGB to HSV](shadergraph/adjustment/rgb-to-hsv.md)
- [HSV to RGB](shadergraph/adjustment/hsv-to-rgb.md)
- [Contrast](shadergraph/adjustment/contrast.md)
- [Range](shadergraph/adjustment/range.md)
- [HSV Adjust](shadergraph/adjustment/hsv-adjust.md)
- [Saturate](shadergraph/adjustment/saturate.md)
- [Step (RealityKit)](shadergraph/adjustment/step-(realitykit).md)

## See Also

### Node Categories

- [2D-Procedural](shadergraph/2d-procedural.md)
- [2D-Texture](shadergraph/2d-texture.md)
- [3D-Procedural](shadergraph/3d-procedural.md)
- [3D-Texture](shadergraph/3d-texture.md)
- [Application](shadergraph/application.md)
- [Compositing](shadergraph/compositing.md)
- [Data](shadergraph/data.md)
- [Geometric](shadergraph/geometric.md)
- [Logic](shadergraph/logic.md)
- [Material](shadergraph/material.md)
- [Math](shadergraph/math.md)
- [Organization](shadergraph/organization.md)
- [Procedural](shadergraph/procedural.md)
- [RealityKit](shadergraph/realitykit.md)
- [Surface](shadergraph/surface.md)
