---
title: Time (float)
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/application/time-(float)
---

# Time (float)

The current time in seconds.

## Parameter Types

Parameter Types Discussion The Time node outputs a float that represents the current time in seconds. When applied or connected to other nodes, this value changes constantly, allowing for dynamic materials. Below is an example of a simple node graph that causes an image texture to scroll in real time:

Adding Time to the incoming texture coordinates horizontal component causes the texture to “scroll” along the horizontal plane. Below, the resulting texture applies to a cube:

## See Also

### Nodes

- [Up Direction](shadergraph/application/up-direction.md)
