---
title: Additive Mix
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/compositing/additive-mix
---

# Additive Mix

Adds foreground and background values.

## Overview

Overview B + F Parameter Types Parameter descriptions Discussion The Additive Mix node combines two inputs and uses the Mix input to determine the weight of the foreground in the blend, represented by the equation B + F. Higher values closer to 1 intensify the effect of the mix, while lower values closer to 0 dim the effect. Below is an example of a node graph that uses the Additive Mix node to blend two images together into a single material:

Below are two images and their resulting blended texture applied to a cube:

## See Also

### Nodes

- [Premultiply](shadergraph/compositing/premultiply.md)
- [Unpremultiply](shadergraph/compositing/unpremultiply.md)
- [Subtractive Mix](shadergraph/compositing/subtractive-mix.md)
- [Difference](shadergraph/compositing/difference.md)
- [Burn](shadergraph/compositing/burn.md)
- [Dodge](shadergraph/compositing/dodge.md)
- [Screen](shadergraph/compositing/screen.md)
- [Overlay](shadergraph/compositing/overlay.md)
- [Disjoint Over](shadergraph/compositing/disjoint-over.md)
- [In](shadergraph/compositing/in.md)
- [Mask](shadergraph/compositing/mask.md)
- [Matte](shadergraph/compositing/matte.md)
- [Out](shadergraph/compositing/out.md)
- [Over](shadergraph/compositing/over.md)
- [Inside](shadergraph/compositing/inside.md)
