---
title: In
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/compositing/in
---

# In

Outputs areas of foreground that overlap with the alpha of background.

## Parameter Types

Parameter Types Parameter descriptions Discussion The in node determines its output using the alpha channels of the foreground and background inputs. The RGB component of the output is F*b and the alpha component of the output is f*b. Visually this means that within the output, the foreground values that overlap with the background alpha are preserved. Below is a simple node graph that uses the In node to blend a tile and rock texture.

Below are the two original images, the image representation of the alpha of the background, and the resulting blended texture applied to a cube.

## See Also

### Nodes

- [Premultiply](shadergraph/compositing/premultiply.md)
- [Unpremultiply](shadergraph/compositing/unpremultiply.md)
- [Additive Mix](shadergraph/compositing/additive-mix.md)
- [Subtractive Mix](shadergraph/compositing/subtractive-mix.md)
- [Difference](shadergraph/compositing/difference.md)
- [Burn](shadergraph/compositing/burn.md)
- [Dodge](shadergraph/compositing/dodge.md)
- [Screen](shadergraph/compositing/screen.md)
- [Overlay](shadergraph/compositing/overlay.md)
- [Disjoint Over](shadergraph/compositing/disjoint-over.md)
- [Mask](shadergraph/compositing/mask.md)
- [Matte](shadergraph/compositing/matte.md)
- [Out](shadergraph/compositing/out.md)
- [Over](shadergraph/compositing/over.md)
- [Inside](shadergraph/compositing/inside.md)
