---
title: Inside
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/compositing/inside
---

# Inside

Multiplies a mask to all channels of the input.

## Parameter Types

Parameter Types Parameter descriptions Discussion Below is an example of a simple node graph that uses the Inside node to apply a mask to a brick texture:

Below, the resulting texture applies to a cube.

## See Also

### Nodes

- [Premultiply](shadergraph/compositing/premultiply.md)
- [Unpremultiply](shadergraph/compositing/unpremultiply.md)
- [Additive Mix](shadergraph/compositing/additive-mix.md)
- [Subtractive Mix](shadergraph/compositing/subtractive-mix.md)
- [Difference](shadergraph/compositing/difference.md)
- [Burn](shadergraph/compositing/burn.md)
- [Dodge](shadergraph/compositing/dodge.md)
- [Screen](shadergraph/compositing/screen.md)
- [Overlay](shadergraph/compositing/overlay.md)
- [Disjoint Over](shadergraph/compositing/disjoint-over.md)
- [In](shadergraph/compositing/in.md)
- [Mask](shadergraph/compositing/mask.md)
- [Matte](shadergraph/compositing/matte.md)
- [Out](shadergraph/compositing/out.md)
- [Over](shadergraph/compositing/over.md)
