---
title: Out
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/compositing/out
---

# Out

Outputs areas of foreground that do not overlap with background.

## Parameter Types

Parameter Types Parameter descriptions Discussion The Out node determines its output using the alpha channels of the foreground and background inputs. The RGB component of the output is F*(1-b) and the alpha component of the output is f*(1-b). The visual effect of this node is that within the output, the node preserves the foreground values that don’t overlap with the background alpha. Below is a simple node graph that uses the Out node to blend a tile and rock texture:

Below are the two original images, the image representation of the alpha of the background, and the resulting blended texture applied to a cube:

## See Also

### Nodes

- [Premultiply](shadergraph/compositing/premultiply.md)
- [Unpremultiply](shadergraph/compositing/unpremultiply.md)
- [Additive Mix](shadergraph/compositing/additive-mix.md)
- [Subtractive Mix](shadergraph/compositing/subtractive-mix.md)
- [Difference](shadergraph/compositing/difference.md)
- [Burn](shadergraph/compositing/burn.md)
- [Dodge](shadergraph/compositing/dodge.md)
- [Screen](shadergraph/compositing/screen.md)
- [Overlay](shadergraph/compositing/overlay.md)
- [Disjoint Over](shadergraph/compositing/disjoint-over.md)
- [In](shadergraph/compositing/in.md)
- [Mask](shadergraph/compositing/mask.md)
- [Matte](shadergraph/compositing/matte.md)
- [Over](shadergraph/compositing/over.md)
- [Inside](shadergraph/compositing/inside.md)
