---
title: Screen
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/compositing/screen
---

# Screen

A blend operation that lightens areas that are darker than white.

## Overview

Overview 1 - (1 - F)(1 - B) Parameter Types Parameter descriptions Discussion The Screen node inverts the color values of both the foreground and background and multiplies those values together. Then the node inverts the colors again, as represented by the equation: 1 - (1 - F)(1 - B). The resulting visual effect is always equally bright or brighter than the original textures. Below is an example of a simple node graph that uses the Screen node to blend two images together into a single material:

Below are two images and their resulting blended texture applied to a cube:

## See Also

### Nodes

- [Premultiply](shadergraph/compositing/premultiply.md)
- [Unpremultiply](shadergraph/compositing/unpremultiply.md)
- [Additive Mix](shadergraph/compositing/additive-mix.md)
- [Subtractive Mix](shadergraph/compositing/subtractive-mix.md)
- [Difference](shadergraph/compositing/difference.md)
- [Burn](shadergraph/compositing/burn.md)
- [Dodge](shadergraph/compositing/dodge.md)
- [Overlay](shadergraph/compositing/overlay.md)
- [Disjoint Over](shadergraph/compositing/disjoint-over.md)
- [In](shadergraph/compositing/in.md)
- [Mask](shadergraph/compositing/mask.md)
- [Matte](shadergraph/compositing/matte.md)
- [Out](shadergraph/compositing/out.md)
- [Over](shadergraph/compositing/over.md)
- [Inside](shadergraph/compositing/inside.md)
