---
title: Bitangent
framework: shadergraph
role: symbol
role_heading: ShaderGraph Node
path: shadergraph/geometric/bitangent
---

# Bitangent

The geometric bitangent vector of the currently-processed data in a given coordinate space.

## Parameter Types

Parameter Types Parameter descriptions Discussion Valid values for the Space parameter include: model: The local coordinate space before the shader applies any local deformations or global transforms to the geometry. object: The local coordinate space after the shader applies local deformations, but before it applies global transforms to the geometry. world: The global coordinate space after the shader applies both local deformations and global transforms to the geometry.

## See Also

### Nodes

- [Position](shadergraph/geometric/position.md)
- [Normal](shadergraph/geometric/normal.md)
- [Tangent](shadergraph/geometric/tangent.md)
- [Texture Coordinates](shadergraph/geometric/texture-coordinates.md)
- [Geometry Color](shadergraph/geometric/geometry-color.md)
- [Geometric Property](shadergraph/geometric/geometric-property.md)
- [Reflect (RealityKit)](shadergraph/geometric/reflect-(realitykit).md)
- [Refract (RealityKit)](shadergraph/geometric/refract-(realitykit).md)
