rotated(by:)
Returns a pose that results from rotating with the specified quaternion.
Declaration
func rotated(by quaternion: simd_quatd) -> Pose3DParameters
- quaternion:
The double-precision quaternion that specifies the rotation.
Returns a pose that results from rotating with the specified quaternion.
func rotated(by quaternion: simd_quatd) -> Pose3DThe double-precision quaternion that specifies the rotation.