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init(position:target:up:)

Returns a rotation that’s the look at direction from the eye position to the target.

Declaration

init(position: Point3DFloat = Point3DFloat(x: 0, y: 0, z: 0), target: Point3DFloat, up: Vector3DFloat = Vector3DFloat(x: 0, y: 1, z: 0))

Parameters

  • position:

    The eye position.

  • target:

    The point that the rotation looks at.

  • up:

    The up direction.

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