---
title: Creating a Scene from a File
framework: spritekit
role: article
role_heading: Article
path: spritekit/creating-a-scene-from-a-file
---

# Creating a Scene from a File

Load a scene that you configure in Xcode’s scene editor.

## Overview

Overview The most common way to load an SKScene is through an .sks file configured in Xcode’s scene editor. Making your base changes in the editor is faster than writing equivalent initalization code, and it  avoids repeating code if you create a scene in multiple places. Create a New Scene File First, add a new scene file to your project through Xcode’s File menu > New… > File > (choose your platform tab) > SpriteKit Scene.

Configure the Scene Using the Editor You configure your scene in the scene editor by clicking on the .sks file in Xcode’s file navigator pane, then adjusting properties in the Utility pane. For example, to set your scene’s background color, follow the steps highlighted in the figure below: Select the .sks file in the file navigator pane. Open the Utilities pane. Choose the Attributes inspector. Define a color under Scene.

Load the Scene in Code Load the newly configured scene file in code using init(fileNamed:). let scene = SKScene(fileNamed: "MyScene")          // Now present the scene in a view. skView.presentScene(scene) note: The .sks file extension is left out of the String name argument to init(fileNamed:).
