Contents

follow(_:speed:)

Creates an action that moves the node along a relative path at a specified speed, orienting the node to the path.

Declaration

class func follow(_ path: CGPath, speed: CGFloat) -> SKAction

Parameters

  • path:

    A Core Graphics path whose coordinates are relative to the node’s current position.

  • speed:

    The speed at which the node should move, in points per second.

Return Value

A new action object.

Discussion

Calling this method is equivalent to calling the follow(_:asOffset:orientToPath:speed:) method, passing in true to both the offset and orient parameters.

This action is reversible; the resulting action creates and then follows a reversed path with the same speed.

See Also

Animating a Node’s Position Along a Custom Path