follow(_:speed:)
Creates an action that moves the node along a relative path at a specified speed, orienting the node to the path.
Declaration
class func follow(_ path: CGPath, speed: CGFloat) -> SKActionParameters
- path:
A Core Graphics path whose coordinates are relative to the node’s current position.
- speed:
The speed at which the node should move, in points per second.
Return Value
A new action object.
Discussion
Calling this method is equivalent to calling the follow(_:asOffset:orientToPath:speed:) method, passing in true to both the offset and orient parameters.
This action is reversible; the resulting action creates and then follows a reversed path with the same speed.