autoplayLooped
A Boolean value that indicates whether the audio should play in a loop when the node is added to the scene.
Declaration
var autoplayLooped: Bool { get set }Discussion
If the property value is true, then the audio starts playing as soon as the node is added to the scene, and repeats after it completes. If false, then the audio node’s content never plays automatically. It must be explicitly scheduled using the scene’s audio engine. The default value is true.