---
title: "init(fileNamed:)"
framework: spritekit
role: symbol
role_heading: Initializer
path: "spritekit/skaudionode/init(filenamed:)"
---

# init(fileNamed:)

Initializes an audio node from an audio asset with the specified filename.

## Declaration

```swift
convenience init(fileNamed name: String)
```

## Parameters

- `name`: A file containing an doc://com.apple.documentation/documentation/AVFAudio/AVAudioNode.

## Return Value

Return Value A newly initialized audio node.

## Discussion

Discussion The named file containing the audio asset must reside within the main bundle.

## See Also

### Initializing Audio Nodes

- [init(avAudioNode:)](spritekit/skaudionode/init(avaudionode:)-969st.md)
- [init(url:)](spritekit/skaudionode/init(url:)-8v3q0.md)
- [init(coder:)](spritekit/skaudionode/init(coder:).md)
