---
title: "setValue(_:forAttribute:)"
framework: spritekit
role: symbol
role_heading: Instance Method
path: "spritekit/skeffectnode/setvalue(_:forattribute:)"
---

# setValue(_:forAttribute:)

Sets an attribute value for an attached shader.

## Declaration

```swift
func setValue(_ value: SKAttributeValue, forAttribute key: String)
```

## Parameters

- `value`: An attribute value object containing the scalar or vector value to set in the attached shader.
- `key`: The attribute name.

## See Also

### Applying a Shader with an Effect Node

- [shader](spritekit/skeffectnode/shader.md)
- [attributeValues](spritekit/skeffectnode/attributevalues.md)
- [value(forAttributeNamed:)](spritekit/skeffectnode/value(forattributenamed:).md)
