---
title: particleColor
framework: spritekit
role: symbol
role_heading: Instance Property
path: spritekit/skemitternode/particlecolor
---

# particleColor

The average initial color for a particle.

## Declaration

```swift
var particleColor: UIColor { get set }
```

```swift
var particleColor: NSColor { get set }
```

## Discussion

Discussion The default value is [SKColor clearColor]. A particle’s color is blended with the texture using its blend color factor. See SKEmitterNode. important: If you create an SKEmitterNode object using Xcode’s particle editor, it uses the particleColorSequence property to implement the color change. This means that the particleColor property is ignored.

## See Also

### Configuring Particle Color

- [particleColorSequence](spritekit/skemitternode/particlecolorsequence.md)
- [particleColorAlphaRange](spritekit/skemitternode/particlecoloralpharange.md)
- [particleColorBlueRange](spritekit/skemitternode/particlecolorbluerange.md)
- [particleColorGreenRange](spritekit/skemitternode/particlecolorgreenrange.md)
- [particleColorRedRange](spritekit/skemitternode/particlecolorredrange.md)
- [particleColorAlphaSpeed](spritekit/skemitternode/particlecoloralphaspeed.md)
- [particleColorBlueSpeed](spritekit/skemitternode/particlecolorbluespeed.md)
- [particleColorGreenSpeed](spritekit/skemitternode/particlecolorgreenspeed.md)
- [particleColorRedSpeed](spritekit/skemitternode/particlecolorredspeed.md)
