---
title: particleColorBlendFactor
framework: spritekit
role: symbol
role_heading: Instance Property
path: spritekit/skemitternode/particlecolorblendfactor
---

# particleColorBlendFactor

The average starting value for the color blend factor.

## Declaration

```swift
var particleColorBlendFactor: CGFloat { get set }
```

## Discussion

Discussion The default value is 0.0, which means that the texture is used as is, ignoring the particle’s color. Otherwise, the texture is blended with the color. The maximum value is 1.0, which means the particle renders with a full-tint color.

## See Also

### Controlling How the Texture is Blended with Particle Color

- [particleColorBlendFactorSequence](spritekit/skemitternode/particlecolorblendfactorsequence.md)
- [particleColorBlendFactorRange](spritekit/skemitternode/particlecolorblendfactorrange.md)
- [particleColorBlendFactorSpeed](spritekit/skemitternode/particlecolorblendfactorspeed.md)
