---
title: particleColorSequence
framework: spritekit
role: symbol
role_heading: Instance Property
path: spritekit/skemitternode/particlecolorsequence
---

# particleColorSequence

The sequence used to specify the color components of a particle over its lifetime.

## Declaration

```swift
var particleColorSequence: SKKeyframeSequence? { get set }
```

## Mentioned in

Animating Particle Properties Across Disparate Values Using Keyframe Sequence to effect Custom Interpolation

## Discussion

Discussion The default value is nil. If a non-nil value is specified, then the particleColor, particleColorAlphaRange, particleColorRedRange, particleColorGreenRange, particleColorBlueRange, particleColorAlphaSpeed, particleColorRedSpeed, particleColorGreenSpeed, and particleColorBlueSpeed properties are ignored. Instead, the sequence is used to specify the particle color. important: If you create an SKEmitterNode object using Xcode’s particle editor, it uses a color sequence to implement the color change.

## See Also

### Configuring Particle Color

- [particleColor](spritekit/skemitternode/particlecolor.md)
- [particleColorAlphaRange](spritekit/skemitternode/particlecoloralpharange.md)
- [particleColorBlueRange](spritekit/skemitternode/particlecolorbluerange.md)
- [particleColorGreenRange](spritekit/skemitternode/particlecolorgreenrange.md)
- [particleColorRedRange](spritekit/skemitternode/particlecolorredrange.md)
- [particleColorAlphaSpeed](spritekit/skemitternode/particlecoloralphaspeed.md)
- [particleColorBlueSpeed](spritekit/skemitternode/particlecolorbluespeed.md)
- [particleColorGreenSpeed](spritekit/skemitternode/particlecolorgreenspeed.md)
- [particleColorRedSpeed](spritekit/skemitternode/particlecolorredspeed.md)
