---
title: particleTexture
framework: spritekit
role: symbol
role_heading: Instance Property
path: spritekit/skemitternode/particletexture
---

# particleTexture

The texture to use to render a particle.

## Declaration

```swift
var particleTexture: SKTexture? { get set }
```

## Discussion

Discussion A particle is rendered as if it were a SKSpriteNode object. The default value is nil, which means a single-color rectangle is used to draw the particle. If a non-nil value is specified, then the texture is colorized and used to draw particles.

## See Also

### Changing a Particle’s Source Image and Size

- [particleSize](spritekit/skemitternode/particlesize.md)
