---
title: "setValue(_:forAttribute:)"
framework: spritekit
role: symbol
role_heading: Instance Method
path: "spritekit/skemitternode/setvalue(_:forattribute:)"
---

# setValue(_:forAttribute:)

Sets an attribute value for an attached shader.

## Declaration

```swift
func setValue(_ value: SKAttributeValue, forAttribute key: String)
```

## Parameters

- `value`: An attribute value object containing the scalar or vector value to set in the attached shader.
- `key`: The attribute name.

## See Also

### Taking Full Control of Particle Drawing with a Shader

- [Getting Started with Particle Shaders](spritekit/getting-started-with-particle-shaders.md)
- [shader](spritekit/skemitternode/shader.md)
- [attributeValues](spritekit/skemitternode/attributevalues.md)
- [value(forAttributeNamed:)](spritekit/skemitternode/value(forattributenamed:).md)
