---
title: dragField()
framework: spritekit
role: symbol
role_heading: Type Method
path: spritekit/skfieldnode/dragfield()
---

# dragField()

Creates a field node that applies a force that resists the motion of physics bodies.

## Declaration

```swift
class func dragField() -> SKFieldNode
```

## Return Value

Return Value A new drag field node.

## Discussion

Discussion The force is applied in the opposite direction of the physics body’s velocity property and has a magnitude proportional to the field’s strength property and the physics body’s speed.  This field models Stoke’s Law.

## See Also

### Creating Field Nodes

- [electricField()](spritekit/skfieldnode/electricfield().md)
- [linearGravityField(withVector:)](spritekit/skfieldnode/lineargravityfield(withvector:).md)
- [magneticField()](spritekit/skfieldnode/magneticfield().md)
- [noiseField(withSmoothness:animationSpeed:)](spritekit/skfieldnode/noisefield(withsmoothness:animationspeed:).md)
- [radialGravityField()](spritekit/skfieldnode/radialgravityfield().md)
- [springField()](spritekit/skfieldnode/springfield().md)
- [turbulenceField(withSmoothness:animationSpeed:)](spritekit/skfieldnode/turbulencefield(withsmoothness:animationspeed:).md)
- [velocityField(with:)](spritekit/skfieldnode/velocityfield(with:).md)
- [velocityField(withVector:)](spritekit/skfieldnode/velocityfield(withvector:).md)
- [vortexField()](spritekit/skfieldnode/vortexfield().md)
- [customField(evaluationBlock:)](spritekit/skfieldnode/customfield(evaluationblock:).md)
- [SKFieldForceEvaluator](spritekit/skfieldforceevaluator.md)
