---
title: "velocityField(withVector:)"
framework: spritekit
role: symbol
role_heading: Type Method
path: "spritekit/skfieldnode/velocityfield(withvector:)"
---

# velocityField(withVector:)

Creates a field node that gives physics bodies a constant velocity.

## Declaration

```swift
class func velocityField(withVector direction: vector_float3) -> SKFieldNode
```

## Parameters

- `direction`: The velocity that any affected physics bodies will have. The z component on the vector is ignored.

## Return Value

Return Value A new velocity field node.

## See Also

### Creating Field Nodes

- [dragField()](spritekit/skfieldnode/dragfield().md)
- [electricField()](spritekit/skfieldnode/electricfield().md)
- [linearGravityField(withVector:)](spritekit/skfieldnode/lineargravityfield(withvector:).md)
- [magneticField()](spritekit/skfieldnode/magneticfield().md)
- [noiseField(withSmoothness:animationSpeed:)](spritekit/skfieldnode/noisefield(withsmoothness:animationspeed:).md)
- [radialGravityField()](spritekit/skfieldnode/radialgravityfield().md)
- [springField()](spritekit/skfieldnode/springfield().md)
- [turbulenceField(withSmoothness:animationSpeed:)](spritekit/skfieldnode/turbulencefield(withsmoothness:animationspeed:).md)
- [velocityField(with:)](spritekit/skfieldnode/velocityfield(with:).md)
- [vortexField()](spritekit/skfieldnode/vortexfield().md)
- [customField(evaluationBlock:)](spritekit/skfieldnode/customfield(evaluationblock:).md)
- [SKFieldForceEvaluator](spritekit/skfieldforceevaluator.md)
