---
title: fontName
framework: spritekit
role: symbol
role_heading: Instance Property
path: spritekit/sklabelnode/fontname
---

# fontName

The font used for the text in the label.

## Declaration

```swift
var fontName: String? { get set }
```

## Mentioned in

Adding Text to a Scene

## See Also

### Specifying a Label’s Font

- [fontColor](spritekit/sklabelnode/fontcolor.md)
- [fontSize](spritekit/sklabelnode/fontsize.md)
