---
title: hasActions()
framework: spritekit
role: symbol
role_heading: Instance Method
path: spritekit/sknode/hasactions()
---

# hasActions()

Returns a Boolean value that indicates whether the node is executing actions.

## Declaration

```swift
func hasActions() -> Bool
```

## Return Value

Return Value true if the node has any executing actions; otherwise false.

## See Also

### Running Actions

- [Getting Started with Actions](spritekit/getting-started-with-actions.md)
- [run(_:)](spritekit/sknode/run(_:).md)
- [run(_:completion:)](spritekit/sknode/run(_:completion:).md)
- [run(_:withKey:)](spritekit/sknode/run(_:withkey:).md)
- [speed](spritekit/sknode/speed.md)
- [isPaused](spritekit/sknode/ispaused.md)
- [action(forKey:)](spritekit/sknode/action(forkey:).md)
- [removeAllActions()](spritekit/sknode/removeallactions().md)
- [removeAction(forKey:)](spritekit/sknode/removeaction(forkey:).md)
