init(fileNamed:)
Creates a new node by loading an archive file from the game’s main bundle.
Declaration
convenience init?(fileNamed filename: String)Parameters
- filename:
The name of the file, without a file extension. The file must be in the app’s main bundle and have a
.sksfilename extension.
Mentioned in
Return Value
The unarchived node object.
Discussion
If you call this method on a subclass of the SKScene class and the object in the archive is an SKScene object, the returned object is initialized as if it is a member of the subclass. You use this behavior to create scene layouts in the Xcode Editor and provide custom behaviors in your subclass.