---
title: isPaused
framework: spritekit
role: symbol
role_heading: Instance Property
path: spritekit/sknode/ispaused
---

# isPaused

A Boolean value that determines whether actions on the node and its descendants are processed.

## Declaration

```swift
var isPaused: Bool { get set }
```

## Discussion

Discussion If the value is true, the node (and all of its descendants) are skipped when a scene processes actions.

## See Also

### Running Actions

- [Getting Started with Actions](spritekit/getting-started-with-actions.md)
- [run(_:)](spritekit/sknode/run(_:).md)
- [run(_:completion:)](spritekit/sknode/run(_:completion:).md)
- [run(_:withKey:)](spritekit/sknode/run(_:withkey:).md)
- [speed](spritekit/sknode/speed.md)
- [action(forKey:)](spritekit/sknode/action(forkey:).md)
- [hasActions()](spritekit/sknode/hasactions().md)
- [removeAllActions()](spritekit/sknode/removeallactions().md)
- [removeAction(forKey:)](spritekit/sknode/removeaction(forkey:).md)
