obstacles(fromNodePhysicsBodies:)
Converts each node into an obstacle by transforming the node’s physics body shape into the scene’s coordinate system.
Declaration
class func obstacles(fromNodePhysicsBodies nodes: [SKNode]) -> [GKPolygonObstacle]Parameters
- nodes:
An array of Sknode objects.
Return Value
An array of GKPolygonObstacle objects.
Discussion
Use the array of obstacles to create an obstacle graph (GKObstacleGraph) in GameplayKit. See GameplayKit and GameplayKit Programming Guide.