---
title: "run(_:)"
framework: spritekit
role: symbol
role_heading: Instance Method
path: "spritekit/sknode/run(_:)"
---

# run(_:)

Adds an action to the list of actions executed by the node.

## Declaration

```swift
func run(_ action: SKAction)
```

## Parameters

- `action`: The action to perform.

## Mentioned in

Getting Started with Actions

## Discussion

Discussion The new action is processed the next time the scene’s animation loop is processed.

## See Also

### Running Actions

- [Getting Started with Actions](spritekit/getting-started-with-actions.md)
- [run(_:completion:)](spritekit/sknode/run(_:completion:).md)
- [run(_:withKey:)](spritekit/sknode/run(_:withkey:).md)
- [speed](spritekit/sknode/speed.md)
- [isPaused](spritekit/sknode/ispaused.md)
- [action(forKey:)](spritekit/sknode/action(forkey:).md)
- [hasActions()](spritekit/sknode/hasactions().md)
- [removeAllActions()](spritekit/sknode/removeallactions().md)
- [removeAction(forKey:)](spritekit/sknode/removeaction(forkey:).md)
