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categoryBitMask

A mask that defines which categories this physics body belongs to.

Declaration

var categoryBitMask: UInt32 { get set }

Mentioned in

Discussion

Every physics body in a scene can be assigned to up to 32 different categories, each corresponding to a bit in the bit mask. You define the mask values used in your game. In conjunction with the collisionBitMask and contactTestBitMask properties, you define which physics bodies interact with each other and when your game is notified of these interactions.

The default value is 0xFFFFFFFF (all bits set).

See Also

Working with Collisions and Contacts