Contents

init(circleOfRadius:center:)

Creates a circular physics body centered on an arbitrary point.

Declaration

init(circleOfRadius r: CGFloat, center: CGPoint)

Parameters

  • r:

    The radius of the circle.

  • center:

    The origin of the circle in the owning node’s coordinate system.

Return Value

A new volume-based physics body.

See Also

Creating a Body from a Shape