---
title: SKPhysicsJointFixed
framework: spritekit
role: symbol
role_heading: Class
path: spritekit/skphysicsjointfixed
---

# SKPhysicsJointFixed

A joint that fuses two physics bodies together at a reference point.

## Declaration

```swift
class SKPhysicsJointFixed
```

## Overview

Overview An SKPhysicsJointFixed object fuses two physics bodies together at a reference point. Fixed joints are useful for creating complex shapes that can be broken apart later.

## Topics

### Creating a Fixed Joint

- [joint(withBodyA:bodyB:anchor:)](spritekit/skphysicsjointfixed/joint(withbodya:bodyb:anchor:).md)

## Relationships

### Inherits From

- [SKPhysicsJoint](spritekit/skphysicsjoint.md)

### Conforms To

- [CVarArg](swift/cvararg.md)
- [CustomDebugStringConvertible](swift/customdebugstringconvertible.md)
- [CustomStringConvertible](swift/customstringconvertible.md)
- [Equatable](swift/equatable.md)
- [Hashable](swift/hashable.md)
- [NSCoding](foundation/nscoding.md)
- [NSObjectProtocol](objectivec/nsobjectprotocol.md)
- [NSSecureCoding](foundation/nssecurecoding.md)

## See Also

### Physics Joints

- [Working with Inverse Kinematics](spritekit/working-with-inverse-kinematics.md)
- [SKPhysicsJoint](spritekit/skphysicsjoint.md)
- [SKPhysicsJointLimit](spritekit/skphysicsjointlimit.md)
- [SKPhysicsJointPin](spritekit/skphysicsjointpin.md)
- [SKPhysicsJointSliding](spritekit/skphysicsjointsliding.md)
- [SKPhysicsJointSpring](spritekit/skphysicsjointspring.md)
