joint(withBodyA:bodyB:anchor:)
Creates a new fixed joint.
Declaration
class func joint(withBodyA bodyA: SKPhysicsBody, bodyB: SKPhysicsBody, anchor: CGPoint) -> SKPhysicsJointFixedParameters
- bodyA:
The first body to connect. The body must be connected to a node that is already part of the scene’s node tree.
- bodyB:
The second body to connect. The body must be connected to a node that is already part of the scene’s node tree.
- anchor:
The anchor point for the connection in the scene’s coordinate system.
Return Value
A new fixed joint.
Discussion
You must add the joint to a physics world associated with the scene before it takes effect.