joint(withBodyA:bodyB:anchorA:anchorB:)
Creates a new spring joint.
Declaration
class func joint(withBodyA bodyA: SKPhysicsBody, bodyB: SKPhysicsBody, anchorA: CGPoint, anchorB: CGPoint) -> SKPhysicsJointSpringParameters
- bodyA:
The first body to connect. The body must be connected to a node that is already part of the scene’s node tree.
- bodyB:
The second body to connect. The body must be connected to a node that is already part of the scene’s node tree.
- anchorA:
The connection point on the first body in the scene’s coordinate system.
- anchorB:
The connection point on the second body in the scene’s coordinate system.
Return Value
A new spring joint.
Discussion
You must add the joint to a physics world associated with the scene before it takes effect.