Contents

update(_:for:)

Tells you to perform any app specific logic to update your scene.

Declaration

optional func update(_ currentTime: TimeInterval, for scene: SKScene)

Parameters

  • currentTime:

    The current system time.

  • scene:

    The scene that is being animated.

Mentioned in

Discussion

Do not call this method directly; it is called by the system exactly once per frame, so long as the scene is presented in a view and is not paused. This is the first method called when animating the scene, before any actions are evaluated and before any physics are simulated.

See Also

Handling Animation Events