colorBlendFactor
A floating-point value that describes how the color is blended with the sprite’s texture.
Declaration
var colorBlendFactor: CGFloat { get set }Mentioned in
Discussion
The value must be a number between 0.0 and 1.0, inclusive. The default value (0.0) indicates the color property is ignored and that the texture’s values should be used unmodified. For values greater than 0.0, the texture is blended with the color before being drawn to the scene.