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colorBlendFactor

A floating-point value that describes how the color is blended with the sprite’s texture.

Declaration

var colorBlendFactor: CGFloat { get set }

Mentioned in

Discussion

The value must be a number between 0.0 and 1.0, inclusive. The default value (0.0) indicates the color property is ignored and that the texture’s values should be used unmodified. For values greater than 0.0, the texture is blended with the color before being drawn to the scene.

See Also

Tinting a Sprite