---
title: "init(texture:normalMap:)"
framework: spritekit
role: symbol
role_heading: Initializer
path: "spritekit/skspritenode/init(texture:normalmap:)"
---

# init(texture:normalMap:)

Initializes a textured sprite with a normal map to simulate 3D lighting.

## Declaration

```swift
convenience init(texture: SKTexture?, normalMap: SKTexture?)
```

## Parameters

- `texture`: A SpriteKit texture used to draw the sprite.
- `normalMap`: A SpriteKit texture used to add lighting behavior to the sprite.

## Return Value

Return Value A newly initialized sprite object.

## See Also

### Creating a Sprite from a Texture

- [init(texture:)](spritekit/skspritenode/init(texture:).md)
- [init(texture:color:size:)](spritekit/skspritenode/init(texture:color:size:).md)
- [init(texture:size:)](spritekit/skspritenode/init(texture:size:).md)
- [texture](spritekit/skspritenode/texture.md)
